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Project 64 jet force gemini cheats8/22/2023 ![]() These were big, disgusting bugs and they could be blown to pieces. And I personally think Jet Force wasn't supposed to be funny and ironic in terms of storytelling - with a few exceptions like searching the (porn?) magazine for that mine owner But this game was a big space opera with Mizar as an evil looking and giant villain which emerges to be King Jeffs jealous brother who kills his own folks. Neither Conker nor Banjo had a serious storyline (Grunthilda the Witch and a dunk Squirrel? Comedy. You're right, war wasn't serious in these games, but I think if war is serious or not depends on the story-framework it is set in. And I loved it from the beginning because I always was into scifi games, so I can't speak for the masses I still have the "feel everything"-promotion VHS from nintendo and there was the same video on it as in my previous post. I don't know either, I was just speculating We had TV ads here in Germany for Jet Force Gemini but I am also not sure if it was enough. Looks more like the Rare beta footage, but thanks for that video!ĭue to a lot of work with my diploma, progress wasn't that big in the last few weeks, but we are setting up the first real level right now, and I also improved our Enemy AI. But hey - I know this isn't very obvious in the video - it's only in the developer-heads right now and I understand and appreciate your I have played this game on my iphone - and yeah it reminded me of JFG too, but this one was too colorful and too cartoony in my opinion. The basic idea was to make the action more mature, atmosphere and enemies a little more sinister (like in the gloomy Spawnship-Level) and serious (because this is still a war!), but then in contrast show a lot of the original cuteness at special places where you interact with civilians and when you use the second player character. We plan to set up more characters in the storyline which will revive the "cuteness". so I think this game shouldn't be TOO cartoony in the end. here: ) you can see that even Rareware itself made the characters MUCH more adult in the final version. When you take a look at early beta footage from JFG (e.g. Western Game Designers shouldn't play with japanese anime figures. And I also think style was also a reason for the game to be not too succesful (in financial dimensions) although it featured great gameplay. Well, style discussions were always a big deal with Jet Force Gemini. You can see some Screenshots and also Concept Art on our blog: ![]() That is the main reason for changing a lot of the style elements. Comic violence and the colorful presentation of the different planets was okay for us to keep, but the characters and enemies should have a look which is more. In terms of style the aim was to keep the player reminded of the original but without this overflow of "cuteness". Hopefully this project will be finished some day! As I said this is our first approach tof making games and we still have VERY MUCH to learn. Explosion effects also need some improvements. You haven't got blood on the floor and on the walls yet, which is a must when you can blow them up. The splatter effects of the Drones need to be overworked too. Thank you! I am very glad you like it! And yeah Obatztrara you are right, the animations of the main character are the biggest weakness of the game at the moment.īut there is a lot more to improve. ![]() Thank you for those great days back in 1999! This is just a fanmade project, done for fun, education in game making and of course to honour Jet Force Gemini and the people who made it. We do not intend to make money with this title and harm any copyrights. Of course this game is NOT going to be SOLD. They are searching for cover and are often trying to shoot you in the back or attack from ambush positions. Drones always know where their collegues are and so you get a quite groupdynamic behaviour when they spread across the level. When holding your weapon and raising it with the RMB, Camera zooms in and you can shoot precisely but then you move slower.Įnemy AI has been created from scratch. When a weapon is your hands camera control remains the same but you can shoot inaccurate. With your weapon holstered you can look around with a free, mouse controlled camera and interact with things. Gameplay stucks close to its predecessor but we had to move N64 controls to PC. This game will contain 2 characters (the second one is currently in the making), 8 weapons and 10 Planets to visit.
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